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Using Game-Based Learning for Assessing Behaviors and Needs

Elmar Stroomer of Design without Borders Uganda Ltd. in Uganda will develop an interactive game combining methods from game-based learning to collect data on decisions made around family planning in Uganda. These data can then be used to develop strategies that encourage effective family planning for individuals and communities. They will recruit participants to co-create the game to simulate real-life situations using a human-centered design process. This includes interviews and role-playing sessions to identify the contexts in which family planning decisions are made to ultimately gain a deeper understanding of what influences them. The methods help motivate people to change their behaviour by involving them in the design process and enabling them to experience the consequences of certain choices. They will pilot their game-based learning concept on 5 to 8 groups and develop a manual to guide participants and assessors.

More information about Assess Family Planning Needs, Preferences and Behaviors to Inform Innovations in Contraceptive Technologies and Services (Round 17)